- Messages
- 79
I know we're all keen for an update to SS that'll auto equip settlers with better gear. Though I believe it's on the "Maybe Someday" list, as it'll probably require F4SE.
But in the mean time, do you equip your settlers? If so, how?
The main guide I have for weapons (other than no explosives) is not to equip settlers with silencers. If my settlement is under attack, I want to hear it! This also frees me up to equip them with some of the more powerful options, that I don't typically use myself, such as Laser Rifles. Laser weapons also give you nice lines that point right to wear the enemies are!
Vendors
Weapons
I used to equip my vendors with sawed-off double barrel shotguns, as it's very thematic. But I've since learned that shotguns basically suck in FO4, so I've moved to pistols instead. Most of my vendors currently have 10mm (standard) pistols, or fully upgraded 10mm pistols. I plan to give them upgraded .44's once I reach Gun Nut 4. That'll give me a nice compromise between thematically appropriate and combat effectiveness.
Clothing
As for clothing, I only equip the Weapons and Armor vendors with armor.
Given CC just released the T-Shirt pack for free, my weapon vendor is now wearing a Guns and Bullets T, with light leather armor on his chest and arms (can't equip the legs with the T-shirt), with a military cap, and patrolman glasses.
My armor vendor has dirty army fatigues and dirty army helmet, with wraparound glasses and light combat armor on his chest. I've still only found a few pieces of combat armor, so I can't fully equip him, and don't feel like miss matching his attire.
My barmaid is wearing a bowler hat, black rim glasses, and a black vest and shirt. I like this combo for my mid range barfolk, but would probably use a tuxedo and formal hat for a high class place, and a newsboy cap and suspenders and slacks for a lower market place.
I currently have Doc Anderson at my Clinic so I can't change her equipment. But I'd use the lab coat, surgical mask, and glasses, if I could. I'll do that for my surgery center person instead.
My Trader is wearing green mechanics overalls with a grey knit cap, and welding goggles. I also like to use hard hats, mining hats, and utility coveralls. I'll use red rocket mechanic overalls for traders at Red Rocket.
My clothing vendor is wearing fashionable glasses and a laundered rose dress. Lower market places I'll use greaser jacket and jeans, and patrolman sunglasses. Upmarket places I'd probably use some form of suit, but probably not a tuxedo.
Guards
Weapons
Weapons depend on the type of guard post I've built and assigned them too.
Watchtowers I'll give some form of sniping weapon. Currently muzzled .50 marksman rifles. I'll probably upgrade them to a laser or plasma equivalent when I can. I don't give them gauss rifles, as they don't use the charged shot, so they're actually pretty lame.
Overwatch posts (basically raised above ground level, but not a full on tower) I'll give a CQB focused weapon. Currently short combat rifles (upgraded where possible) or laser rifles with gyro stabilizers. I still stick to single fire weapons, as the damage per shot is much better than automatics, and much more effective against armored targets.
Clothing wise i'll give them a full set of armor of whatever I have available at the time. Ideally combat armor, and put that over either army fatigues, military fatigues, minuteman outfits, or road leathers. If they're supposed to be MM, then I'll give them a militia hat, but otherwise either the corresponding helmet from the armor (if possible), or a military cap, one of the various flight helmets, or an army helmet.
Glasses wise I'll give them either wraparound glasses or patrolman glasses. Occasionally I'll be in the mood to give them a bandanna too.
Farmers
Weapons
Start the same as vendors upgrading to the same as overwatch guards once I have the resources.
Clothing
I try to use a full set of light leather armor, over one of the following sets; flannel shirt, green shirt and combat boots, long johns, t-shirt and jeans, or road leathers. I keep the chosen clothing consistent for the whole settlement so I can immediately tell what they're role is.
Provisioners
Weapons
Same as overwatch guards.
Clothing
Drifter outfits and militia hats. I hope to swap to travelers cloak/leathers (the leather coat with the small backpack), as that'll look more thematic.
I love drifter outfits, I think they're one of the best looking outfits in the game. They just aren't practical to use for actual play.
Scavengers
Weapons
Same as overwatch guards.
Clothing
I like to use the gas masks with one of the few pieces of headware that they can use with them, presently mine is wearing a green hood. Also a full set of light leather armor, over long johns. They're probably the only settler type I'd actually intentionally miss-match their armor, as it's thematically appropriate. I'd like to try something a little more colour consistent, but road leathers are too dark, and I already have someone wearing army fatigues. Granted I haven't applied any of the CC paints to the armor.
Wow, this post ended up being much longer than I anticipated. Screenshots would've been so much more convenient.
But in the mean time, do you equip your settlers? If so, how?
The main guide I have for weapons (other than no explosives) is not to equip settlers with silencers. If my settlement is under attack, I want to hear it! This also frees me up to equip them with some of the more powerful options, that I don't typically use myself, such as Laser Rifles. Laser weapons also give you nice lines that point right to wear the enemies are!
Vendors
Weapons
I used to equip my vendors with sawed-off double barrel shotguns, as it's very thematic. But I've since learned that shotguns basically suck in FO4, so I've moved to pistols instead. Most of my vendors currently have 10mm (standard) pistols, or fully upgraded 10mm pistols. I plan to give them upgraded .44's once I reach Gun Nut 4. That'll give me a nice compromise between thematically appropriate and combat effectiveness.
Clothing
As for clothing, I only equip the Weapons and Armor vendors with armor.
Given CC just released the T-Shirt pack for free, my weapon vendor is now wearing a Guns and Bullets T, with light leather armor on his chest and arms (can't equip the legs with the T-shirt), with a military cap, and patrolman glasses.
My armor vendor has dirty army fatigues and dirty army helmet, with wraparound glasses and light combat armor on his chest. I've still only found a few pieces of combat armor, so I can't fully equip him, and don't feel like miss matching his attire.
My barmaid is wearing a bowler hat, black rim glasses, and a black vest and shirt. I like this combo for my mid range barfolk, but would probably use a tuxedo and formal hat for a high class place, and a newsboy cap and suspenders and slacks for a lower market place.
I currently have Doc Anderson at my Clinic so I can't change her equipment. But I'd use the lab coat, surgical mask, and glasses, if I could. I'll do that for my surgery center person instead.
My Trader is wearing green mechanics overalls with a grey knit cap, and welding goggles. I also like to use hard hats, mining hats, and utility coveralls. I'll use red rocket mechanic overalls for traders at Red Rocket.
My clothing vendor is wearing fashionable glasses and a laundered rose dress. Lower market places I'll use greaser jacket and jeans, and patrolman sunglasses. Upmarket places I'd probably use some form of suit, but probably not a tuxedo.
Guards
Weapons
Weapons depend on the type of guard post I've built and assigned them too.
Watchtowers I'll give some form of sniping weapon. Currently muzzled .50 marksman rifles. I'll probably upgrade them to a laser or plasma equivalent when I can. I don't give them gauss rifles, as they don't use the charged shot, so they're actually pretty lame.
Overwatch posts (basically raised above ground level, but not a full on tower) I'll give a CQB focused weapon. Currently short combat rifles (upgraded where possible) or laser rifles with gyro stabilizers. I still stick to single fire weapons, as the damage per shot is much better than automatics, and much more effective against armored targets.
Clothing wise i'll give them a full set of armor of whatever I have available at the time. Ideally combat armor, and put that over either army fatigues, military fatigues, minuteman outfits, or road leathers. If they're supposed to be MM, then I'll give them a militia hat, but otherwise either the corresponding helmet from the armor (if possible), or a military cap, one of the various flight helmets, or an army helmet.
Glasses wise I'll give them either wraparound glasses or patrolman glasses. Occasionally I'll be in the mood to give them a bandanna too.
Farmers
Weapons
Start the same as vendors upgrading to the same as overwatch guards once I have the resources.
Clothing
I try to use a full set of light leather armor, over one of the following sets; flannel shirt, green shirt and combat boots, long johns, t-shirt and jeans, or road leathers. I keep the chosen clothing consistent for the whole settlement so I can immediately tell what they're role is.
Provisioners
Weapons
Same as overwatch guards.
Clothing
Drifter outfits and militia hats. I hope to swap to travelers cloak/leathers (the leather coat with the small backpack), as that'll look more thematic.
I love drifter outfits, I think they're one of the best looking outfits in the game. They just aren't practical to use for actual play.
Scavengers
Weapons
Same as overwatch guards.
Clothing
I like to use the gas masks with one of the few pieces of headware that they can use with them, presently mine is wearing a green hood. Also a full set of light leather armor, over long johns. They're probably the only settler type I'd actually intentionally miss-match their armor, as it's thematically appropriate. I'd like to try something a little more colour consistent, but road leathers are too dark, and I already have someone wearing army fatigues. Granted I haven't applied any of the CC paints to the armor.
Wow, this post ended up being much longer than I anticipated. Screenshots would've been so much more convenient.