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Settlement Options
-Starlight Drive-In
-Sunshine Tidings Co-op
For the second contest, we're going to some larger, more open settlements - so you'll have a lot more creative freedom.
New Prizes
Starting with this round, we're upping the ante and increasing the prize pool!
- All City Plans that follow the requirements will be eligible to be added to the future Megapack, with the winner given a special tag and information in the game so people who use it know you won the contest.
- Top 3 each receive a Sim Settlements T-Shirt and Video tours of their settlements featured on kinggath's Youtube channel.
- Winner receives a Gog or Steam Key of their choice from the Nexus mods rewards page - current offerings include: Witcher, Pillars of Eternity, Fallout, Dragon Age, and many more! (The mod authors reward page is currently private for mod authors only, and the list changes constantly - will send the winner a list of options at that time).
Special Requirements
Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.
- Must have at least 15 plots. They can be any combination of types and classes.
- Must have at least one of each plot type. The types are: Agricultural, Commercial, Industrial, Martial, Recreational, and Residential. (Advanced Industrial is considered a class of Industrial so it counts!)
- Must support at least 11 settlers, but no more than 15. That means a job and bed for each settler (from plots or otherwise)
- Special Per Settlement Requirement - Feature a vanilla structure into your design. This means that the building in question must have a specific, important purpose for your City. Whether it be a player home, a guard barracks, a spa - whatever you can dream up, but it should be an important element in your design.
Starlight: Must feature the projector building in the build.
Sunshine: Must feature the central barn-like building in the build.
General Requirements
The following requirements will likely apply to every month's contest.
- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod from the City Planner's Toolkit.
Pick your settlement from the list above and GO GO GO!
-Starlight Drive-In
-Sunshine Tidings Co-op
For the second contest, we're going to some larger, more open settlements - so you'll have a lot more creative freedom.
New Prizes
Starting with this round, we're upping the ante and increasing the prize pool!
- All City Plans that follow the requirements will be eligible to be added to the future Megapack, with the winner given a special tag and information in the game so people who use it know you won the contest.
- Top 3 each receive a Sim Settlements T-Shirt and Video tours of their settlements featured on kinggath's Youtube channel.
- Winner receives a Gog or Steam Key of their choice from the Nexus mods rewards page - current offerings include: Witcher, Pillars of Eternity, Fallout, Dragon Age, and many more! (The mod authors reward page is currently private for mod authors only, and the list changes constantly - will send the winner a list of options at that time).
Special Requirements
Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.
- Must have at least 15 plots. They can be any combination of types and classes.
- Must have at least one of each plot type. The types are: Agricultural, Commercial, Industrial, Martial, Recreational, and Residential. (Advanced Industrial is considered a class of Industrial so it counts!)
- Must support at least 11 settlers, but no more than 15. That means a job and bed for each settler (from plots or otherwise)
- Special Per Settlement Requirement - Feature a vanilla structure into your design. This means that the building in question must have a specific, important purpose for your City. Whether it be a player home, a guard barracks, a spa - whatever you can dream up, but it should be an important element in your design.
Starlight: Must feature the projector building in the build.
Sunshine: Must feature the central barn-like building in the build.
General Requirements
The following requirements will likely apply to every month's contest.
- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod from the City Planner's Toolkit.
Pick your settlement from the list above and GO GO GO!
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