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Oh, I forgot JTBryant's Utilities, I love the barracks and the Windmill and build it in pretty much every settlement.
Isn't this mod a) broken and b) included and fixed in the Y1 megapack?
Oh, I forgot JTBryant's Utilities, I love the barracks and the Windmill and build it in pretty much every settlement.
Now you have me curious. I have the megapack, but I haven't seen either a barracks or a windmill pop up. I was just about to download the Utilities. Can you verify either of those statements (broken, included)?Isn't this mod a) broken and b) included and fixed in the Y1 megapack?
That's the one I'm looking at. It is JTBryant's Utilities. Faction-specific barracks that increase in value the more you have. It's gone through a few versions, so maybe it's fixed now for the bugs you remember?aah I got confused, I think. I thought it was the mod with the artillery plots. That was by Brae.
However, I do remember buggy barracks mods, too. It was a mod where barracks branched into faction-specific buildings. They sometimes failed to provide defense.
Is this the JtBryant mod, or is there another one with barracks?
Pretty much all add-on packs are a must, especially Junk Town, Wasteland Venturers and IDEK's Logistics Station.
Must-haves for settlements in general are Place Everywhere, BS Defence, Better Warnings and Icebreaker.
Oh, I forgot JTBryant's Utilities, I love the barracks and the Windmill and build it in pretty much every settlement.
aah I got confused, I think. I thought it was the mod with the artillery plots. That was by Brae.
However, I do remember buggy barracks mods, too. It was a mod where barracks branched into faction-specific buildings. They sometimes failed to provide defense.
Is this the JtBryant mod, or is there another one with barracks?
However, I do remember buggy barracks mods, too. It was a mod where barracks branched into faction-specific buildings. They sometimes failed to provide defense.
You can set the Logistics Station to not have active provisioners -- they'll hang around the station rather than move around the world. The supply lines it sets up are just better than vanilla, as they don't just link settlements, they actively move food and water around to settlements that need them. Plus the logistics locker is great -- stuff you put in it can be accessed from ANY other logistics locker anywhere, so it's a great place to store weapons and stuff that you can swap out at any time. You can assign robots as provisioners as well, so that's not an issue.
The dynamic supply lines are better than vanilla too, but yea, it won't support a hub and spoke system that you like. But personally, I like the idea of letting the game take care of setting up the supply lines in an efficient manner as I add new settlements rather than having to constantly set them up myself.
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