Like bonfire01 suggested, chilling out in the settlement for a few minutes helps. Visiting several times and repeating also helps. Basically allows the navmesh to fully update and the AI to "kinda" start working.Not sure if this is related to ROTC or not. Several of the settlers don't work at their plots, and others walk into walls trying to access their residences. Any suggestions? Thank you!
I've discovered that the npc's that don't work are assigned to WB & CB agri plots. I'd noticed this prior to RoTc, but it seems more pronounced now. Npc's seem to prefer regular dirt plots to farm.
But yeah aslong as they are assigned the plot works. Commercial buildings are abit worse though since they actually need to stand in the building for you to be able to barter with them. For every other plot it doesn't matter where the settlers are though.
Not true! (at least in my experience). Now I sure wish they would park their butts in their shops but during business hours they will happily buy and sell no matter where their whimsical AI has taken them at the moment. This is particularly annoying in the case of the doctors who decide to wander my settlement and accost me whenever they get close.
In fact in the case of some commercial plots I built over water (at Sanctuary and Taffington) or on the northwest edge of Oberland they won't buy or sell unless I pull them elsewhere first.
I'm jealous that you can get your settlers teleporting around Hangman's, though. They've been standing around a lot for me ever since I upgraded to level 1.
Yes there are custom nav blocks & stair helpers in RotC. Some of the items are not navmeshed.. so KG, as usual, made a solution.I haven't built with ROTC either but that shouldn't matter for the settler AI unless specific navmeshes have been made in ROTC, if that even is a thing in settlements.
If you learn how to build around the dumber than a box of rocks AI you can get them to path very reliably.
Using Bigger Settlements, I was able to get the NPC's to walk (not teleport, as long as you watched them that is) 58 stories to their assigned jobs.
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KG is going to release the tools so anyone can build City Plans. But they still have some polishing to be done. Kinda like using a wreaking ball to crack an egg. LOL!
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