All I wanted was a lore friendly and not over complicated mod that makes the settlements better, automated, and feel alive. Being a benefactor and helping them see grow.
All these HQ and overcomplicated systems are just driving my brain crazy. I've read the entire guide but you'd almost have to study before you play this mod.
I also dislike how unfriendly this mod is to survival players. I have to go to deep territory far away from the first settlements to talk to Jake and complete a ton of quests before I can even get to the automatization part - City plans. It all feels like just a drag. I also really don't get why the caravan plot things replaced the original supply lines.
I think the mod's idea was good but deviated too much to overcomplicate things, you have to install so many addons and do other things, tweak settings yourself etc. it's just not fun anymore, I'm here to enjoy a better settlement system and enjoy the game, not to break my head. /rant
All these HQ and overcomplicated systems are just driving my brain crazy. I've read the entire guide but you'd almost have to study before you play this mod.
I also dislike how unfriendly this mod is to survival players. I have to go to deep territory far away from the first settlements to talk to Jake and complete a ton of quests before I can even get to the automatization part - City plans. It all feels like just a drag. I also really don't get why the caravan plot things replaced the original supply lines.
I think the mod's idea was good but deviated too much to overcomplicate things, you have to install so many addons and do other things, tweak settings yourself etc. it's just not fun anymore, I'm here to enjoy a better settlement system and enjoy the game, not to break my head. /rant