SomeRandomFinn
New Member
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- 12
Hiya,
I put together a mod with five interiors for world repop. I followed the tutorials here and Kinggath's Bethesda Modschool Live world repop (from a month or so ago).
I wanted to test them in-game, using the command cqf SS2_C2_WorldRepopulationManager TestCell [name of cell]
The first door worked without issue. But entering the cell number/ID for some of the other interiors I I got a notification that the game couldn't find such a door, and recommended I move to an area with such doors.
Is the issue here as simple as needing to find an area with the right kinds of doors? And if so, is there a list somewhere of what areas have what kinds of doors, that I can use to move around to test interiors?
Thanks!
I put together a mod with five interiors for world repop. I followed the tutorials here and Kinggath's Bethesda Modschool Live world repop (from a month or so ago).
I wanted to test them in-game, using the command cqf SS2_C2_WorldRepopulationManager TestCell [name of cell]
The first door worked without issue. But entering the cell number/ID for some of the other interiors I I got a notification that the game couldn't find such a door, and recommended I move to an area with such doors.
Is the issue here as simple as needing to find an area with the right kinds of doors? And if so, is there a list somewhere of what areas have what kinds of doors, that I can use to move around to test interiors?
Thanks!