- Messages
- 262
These are my thoughts after completing chapter 2, some issues/things to could be improved and some “wish list items”.
The team behind Chapter 2 have done a fantastic job with the storyline, main quests, the HQ all special characters and their quests, side stories/quest with CPD and the nightingales. This was my second attempt to get through chapter 2 and while I had some problems along the way (probably due to the save file being corrupted) with freeze-CTDs I eventually managed to complete all main quests and most of the SPECIALs quests (without using skip/console command, except the one mentioned below.
The only real main quest bug I encountered was with Jake not being the church (solved it by using "moveto player" console command) but IIRC that has been solved now?
I really love how the HQ management ”build you own HQ” but can understand why some thinks it’s overwhelming and I think a sort of blueprint option like HQ equivalent for city plan would be very useful. You select a blue print and it would be built up automatically over time.
As for HQ command mode itself, while you can use the HQ view to see what rooms you have location/list I managed to build three private quarter for Aiden since that room option didn’t disappear once the first was built. At the same time I was unable to build a private quarter for both Jake and Lupe (never saw the option for any room). So perhaps some sort o guide/map to rooms regarding their locations and possible use(s).
I don’t know if it’s possible but I think it would be logical if we could fortify the HQ a bit more on the outside with some martial plots. As for the inside once you fully upgrade you can have 60-70 people living there and I think it would make sense if you could add a shop or two. If I could make a few more wishes it would be that you would have additional
basement/office lever floor where you could have all the recreational stuff. Have a diner/dining hall at main level but have cafeterias, library, gym, recreational tinkering,
flower/plants room, swimming pool and etc
I also still have the NPCs complaining about the HQ being in a poor state and etc (was supposed to be fixed).
I have most rooms built (every room but the 3-4 under construction). Perh
As for the side quests
Still has some issues with Lena/CPD where her Gunners scalp quest is active (I’ve turned scalps in at least once) but where I can’t hand in more scalps.
Nightingale quest line was completed without any errors or issues and I’ve successfully recruited both Circe and Cassandra to HQ.
This playthrough was started on hotfix h I think and completed on hotfix j (mostly on I though) with mostly god mode on for creativity in settlement building
(not have to worry about resources and etc). Might make a non god mode + non all settlement extended playthrough a bit later on once a bit more content has been added. Perhaps try to do some nice city plans or even start to try to pick up plot construction, but we’ll see. Probably will finish this play through (and screenshot every department staff list for future reference) and then take a break from FO4/SS2 for a few months.
For chapter 3 it would be nice if you continue rebuild the commonwealth and perhaps if not unite all larger factions (minus the gunners) so at least declare cease fire while taking on the gunners. I think that in the end that is fully necessary for the commonwealth to recover.
Anyway a big thanks to the entire team of coders, modelers, voice actors, writers, beta testers, forum members, wiki editors and all who contribute to this awesome mod.
The team behind Chapter 2 have done a fantastic job with the storyline, main quests, the HQ all special characters and their quests, side stories/quest with CPD and the nightingales. This was my second attempt to get through chapter 2 and while I had some problems along the way (probably due to the save file being corrupted) with freeze-CTDs I eventually managed to complete all main quests and most of the SPECIALs quests (without using skip/console command, except the one mentioned below.
The only real main quest bug I encountered was with Jake not being the church (solved it by using "moveto player" console command) but IIRC that has been solved now?
I really love how the HQ management ”build you own HQ” but can understand why some thinks it’s overwhelming and I think a sort of blueprint option like HQ equivalent for city plan would be very useful. You select a blue print and it would be built up automatically over time.
As for HQ command mode itself, while you can use the HQ view to see what rooms you have location/list I managed to build three private quarter for Aiden since that room option didn’t disappear once the first was built. At the same time I was unable to build a private quarter for both Jake and Lupe (never saw the option for any room). So perhaps some sort o guide/map to rooms regarding their locations and possible use(s).
I don’t know if it’s possible but I think it would be logical if we could fortify the HQ a bit more on the outside with some martial plots. As for the inside once you fully upgrade you can have 60-70 people living there and I think it would make sense if you could add a shop or two. If I could make a few more wishes it would be that you would have additional
basement/office lever floor where you could have all the recreational stuff. Have a diner/dining hall at main level but have cafeterias, library, gym, recreational tinkering,
flower/plants room, swimming pool and etc
I also still have the NPCs complaining about the HQ being in a poor state and etc (was supposed to be fixed).
I have most rooms built (every room but the 3-4 under construction). Perh
As for the side quests
Still has some issues with Lena/CPD where her Gunners scalp quest is active (I’ve turned scalps in at least once) but where I can’t hand in more scalps.
Nightingale quest line was completed without any errors or issues and I’ve successfully recruited both Circe and Cassandra to HQ.
This playthrough was started on hotfix h I think and completed on hotfix j (mostly on I though) with mostly god mode on for creativity in settlement building
(not have to worry about resources and etc). Might make a non god mode + non all settlement extended playthrough a bit later on once a bit more content has been added. Perhaps try to do some nice city plans or even start to try to pick up plot construction, but we’ll see. Probably will finish this play through (and screenshot every department staff list for future reference) and then take a break from FO4/SS2 for a few months.
For chapter 3 it would be nice if you continue rebuild the commonwealth and perhaps if not unite all larger factions (minus the gunners) so at least declare cease fire while taking on the gunners. I think that in the end that is fully necessary for the commonwealth to recover.
Anyway a big thanks to the entire team of coders, modelers, voice actors, writers, beta testers, forum members, wiki editors and all who contribute to this awesome mod.