Mystical Panda
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This is my current playthrough testing for SS2. It is a fairly modded game, so I'll try to keep that in mind while posting potential issues as they develop. Generally I don't really have problems with the mods I use though some are listed on 'can cause crashes' Buffout 4 list, though there is the occasional plugin record conflict(which I'll tackle as time permits). Later, I'll come back this the initial post here and put more information on the mods I'm using and why.
For openers, I'm attaching the current load order along with most mods I'm currently using(since the Mod Manager I'm working on is under development and some of the folders and files listed in the [Available] and [Downloads] sections won't be 100% complete or in the correct order- but close. And some, even though flagged as 'active' aren't really 'installed'- so please take that part with a 'grain of salt' until I have more time to address it. So, the install order is basically what I added as I directly modded the game.
The second is a list of F4SE plugins that's currently being used. If you notice two of the Baka plugins are ".disabled", so they're not loaded by F4SE. This was mostly due to the fact I use Buffout 4's calls to the OS for dynamic memory allocation rather than Baka's fixed amount.
With this playthrough I decided to just add settlers to a single settlement and no more(at least not for awhile) in an attempt to see how, and/or when, settlement resource values would become an issue. Though, I've acquired around 8-10 or so, there's only one that's populated with settlers.
For openers, I'm attaching the current load order along with most mods I'm currently using(since the Mod Manager I'm working on is under development and some of the folders and files listed in the [Available] and [Downloads] sections won't be 100% complete or in the correct order- but close. And some, even though flagged as 'active' aren't really 'installed'- so please take that part with a 'grain of salt' until I have more time to address it. So, the install order is basically what I added as I directly modded the game.
The second is a list of F4SE plugins that's currently being used. If you notice two of the Baka plugins are ".disabled", so they're not loaded by F4SE. This was mostly due to the fact I use Buffout 4's calls to the OS for dynamic memory allocation rather than Baka's fixed amount.
With this playthrough I decided to just add settlers to a single settlement and no more(at least not for awhile) in an attempt to see how, and/or when, settlement resource values would become an issue. Though, I've acquired around 8-10 or so, there's only one that's populated with settlers.
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