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Ok so I reloaded wsfw and f4se and it works guessing something overwrote a script somewhere. But yeah this week I’ve had my fair share of f4se issues.f4sr breaks things for me so
Ok so I reloaded wsfw and f4se and it works guessing something overwrote a script somewhere. But yeah this week I’ve had my fair share of f4se issues.f4sr breaks things for me so
I'm not 100% sure, but I can't recall a companion looting a quest item, ever. That might fix it.Does anyone know offhand, will companions avoid looting quest items? If so, I can also solve this by marking that key as a quest object.
None of the Companions picks up / has picked up any of the Winters Holotapes in any of my Games... except Number 0 (BADTFL) and 7 (South Boston).Does anyone know offhand, will companions avoid looting quest items? If so, I can also solve this by marking that key as a quest object.
This is hilarious! I think I might have a save before Codsworth took the key, but for some reason I was able to lockpick the door as it was set to novice level. I didn't use a console command to unlock it. Just now went back to a save before all that occurred and ran through it again with no looty Codsworth. Picked up the key, unlocked cell door with key, and no luck with Craig. He was still quite mute.So your issue is pretty funny: Codsworth had looted the key.
Which meant the stage trigger never occurred, and presumably you console command unlocked the door (or one of the NPCs opened it because Bethesda's AI is happy to break quest locks [insert picard meme]).
I'll have to change the requirement for talking to Craig that just the door is open, rather than that it was opened with the key - haha
Does anyone know offhand, will companions avoid looting quest items? If so, I can also solve this by marking that key as a quest object.
Psychic and witty. Good on you. Think I'm going to avoid sidetracking this thread any further.That must be from the "Manly Nora Collection". I totally see how that's on me.
I can tell youve been waiting for someone to say something just so you could list your mods. I feel trolled.
They pick up weapons and ammo on their own, quest items and other items only when ordered to do so.Does anyone know offhand, will companions avoid looting quest items? If so, I can also solve this by marking that key as a quest object.
He always specifies in the patch notes when it requires a new game. So if it doesn't say so then I assume it is safe.do we have to start a new game or can we just patch and keep playing?
I've never had a companion or any other NPC loot anything other than weapon or ammo. This codsworth thing is the first I've ever heard of that. Genuine lol. Is it possile the key is tagged as one of those?So your issue is pretty funny: Codsworth had looted the key.
Does anyone know offhand, will companions avoid looting quest items? If so, I can also solve this by marking that key as a quest object.
They're using epic follower tweaks mod, they can be set to loot independently.I've never had a companion or any other NPC loot anything other than weapon or ammo. This codsworth thing is the first I've ever heard of that. Genuine lol. Is it possile the key is tagged as one of those?
Related note: if you have a problem with settlers taking weapons from containers or weapon racks, put them on an armor rack. They won't display but settlers don't interact with that. Or you can put them behind a powered door with a switch, cuz they won't use switches either.
Unrelated note: I had to murder Bobby No-Nose once because she picked up a legendary weapon during the Big Dig and I didn't have any pickpocket yet. Oh well, at least the quest gives you that option.
I've never noticed it, but see if you can 'activate' your companion then point towards the quest item like the holo-tape and 'activate' it- basically telling your companion to go pick that up and see if it works with normal game quest items.I'm not 100% sure, but I can't recall a companion looting a quest item, ever. That might fix it.
Can confirm this quest worked as intended for me, but a had a raider enter his cell then exit leaving the door open. All I had to do was close the door and reopen and it proceeds the quest as normal. Also the key was on the legendary raider this go round instead of the ammo box so that was a plus as well.anything on this for the concord side quest to rescue the caravan dude where the quest sticks at the kill raiders then the guy wont talk or move or do anything?
That's different. I meant loot by themselves, as they do with stimpacks, ammo and weapons. Since we don't know what's in the sauce, there might be some overruling if it is the player's order.I've never noticed it, but see if you can 'activate' your companion then point towards the quest item like the holo-tape and 'activate' it- basically telling your companion to go pick that up and see if it works with normal game quest items.
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