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Tonight's hotfix addresses the following:
Xbox players, the versions to watch for when you can safely update are: 40 of SS2, and version 13 of Chapter 2.
If you noticed the list of fixes has shrunk, it's because I've finally found some folks who can help me work on the "long saves" issue! So a lot of my attention has gone there.
Hopefully as the team gets involved again this month, we'll see a larger array of fixes - especially to the CPD which I know have a large list of issues to resolve. I'd expect that after the save file issues are sorted, and any remaining main quest showstoppers are resolved, we'll shift into the bi-weekly patch schedule again.
-kinggath
- Altered the starting code of “How to HQ” to reset MALA’s stats. This should help resolve a conflict out there that causes her stats to be reduced to 1 - which then causes Energy amounts to not match costs during the quest.
- Fixed a bug that could allow female player characters to start the quest Martial Law too soon.
- Algernon now has the appropriate keyword to prevent his Power Armor from being destroyed.
- GNN minefield kill zone will now play sounds, trigger the vanilla mine HUD marker, and post a warning in the corner so the player knows what happened and has several seconds to try and turn around and exit the blast area.
- Jake should now remain on the first floor of the hardware store during the quest Hostile Takeover, this should prevent an issue some players were experiencing with his dialogue scene at the end of the quest.
- Altered the names of several script files to get them under the max character budget that the CK warns about when attempting to compile them.
- Fixed a bug during the quest “Casting a Line” that could cause the quest to get stuck if the player killed the raider leader without speaking to him first.
- Fixed a bug that could cause the daily change data on the Resource Panel to exclude operating costs from plots. (thanks for the heads up cbrgamer2!)
- Fixed a bug that could prevent the camera sequence from playing near the end of the quest “Well Well Well”.
- Attempted to fix a bug that would prevent petting Cola again after the quest “Let Sleeping Dogs Lie”.
- Arriving in a settlement will now queue up code to update all current Plot assignments and ensure settlers are correctly configured with correct assignment keywords and titles.
- Fixed previs breaks in Vault 81 and Satellite Station Olivia - which may have caused wall flickering at some points in the cell when viewing at certain angles.
- Fixed a bug that would prevent The Ron’s default dialogue tree from working after the quest “Runners and Gunners” started, until the quest “End of the Beginning” started. It should now correctly function again after the player has met with Aiden at the first objective of "Runners and Gunners".
Xbox players, the versions to watch for when you can safely update are: 40 of SS2, and version 13 of Chapter 2.
If you noticed the list of fixes has shrunk, it's because I've finally found some folks who can help me work on the "long saves" issue! So a lot of my attention has gone there.
Hopefully as the team gets involved again this month, we'll see a larger array of fixes - especially to the CPD which I know have a large list of issues to resolve. I'd expect that after the save file issues are sorted, and any remaining main quest showstoppers are resolved, we'll shift into the bi-weekly patch schedule again.
-kinggath