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Patch 1.0.11 - "The Performance Menu" - is live!

kinggath

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  • Performance Menu now has tons of options for customizing which types of items will be placed by Plots and City Plans!
  • Fixed a major bug in the resource code that was causing numbers to be inaccurate!
  • Restored many of the secret cells hidden inside some of the industrial buildings!
  • And loads more!
Full patch notes available here: https://wiki.simsettlements2.com/en/getting-started/patch-notes

-kinggath
 
Great job! Myself I got a few problems with wrong numbers being displayed and reading it's fixed, I assume mod is pretty much at its final perfect state now after this update :D

I ain't gonna make a suggestion topic since its a minor thingy, but if you could add a possibility to place Vit-o-Matic on some weapon display?
 

To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

  • Performance Menu now has tons of options for customizing which types of items will be placed by Plots and City Plans!
  • Fixed a major bug in the resource code that was causing numbers to be inaccurate!
  • Restored many of the secret cells hidden inside some of the industrial buildings!
  • And loads more!
Full patch notes available here: https://wiki.simsettlements2.com/en/getting-started/patch-notes

-kinggath
@kinggath Is it possible to have Jake not reset his armor. It's nice he has some now. But I like to give him my own protection and now when the scene with him getting armor comes up its gone. Not even in his inventory anymore. That Was expensive stuff. This started on last update.
 
You're not supposed to be able to equip him at all, but for some reason, all of my attempts to block his Trade option have failed. I assume we have to give him some filler dialogue with higher priority to avoid it, which we'll do eventually.
I'm sorry it's just the bad guys especially gunners in my game are let's just say... Just as powerful as me and way more than Jake. I always give him a better gun and armor asap. I mean he is actually a settler a couple times and is able to be traded with just like one at those times.
 
I usually give him MK41 Gyrojet, Smart Frags, Stimpaks and some Combat armor with armor workbench mods to make it invisible.

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That mk41 is pretty sweet. Maybe there should be an option in the holotape or something to allow equipping him with stuff.
 
That mk41 is pretty sweet. Maybe there should be an option in the holotape or something to allow equipping him with stuff.
Perhaps weapons shops enabling him to have an upgraded laser pistol, and higher DR(ie like as if his outfit has been given ballistic weave) if there's armor plots.
 
@kinggath Is it possible to have Jake not reset his armor. It's nice he has some now. But I like to give him my own protection and now when the scene with him getting armor comes up its gone. Not even in his inventory anymore. That Was expensive stuff. This started on last update.
What does Jakes armor look like? In my game Jake looks same from start till the end. At one point he mentions he got armor but does not look like it...
 
He just puts on some basic leather armor during one quest, but it was only patched in recently. Just before launch, we ran into a problem with clipping, and cut it, but then decided since it was for such a short period we'd restore it for now, as everyone who plays Bethesda games is pretty used to some bad clipping once in a while.
 
Hey there. How much time is considered "normal" between the Well, well, well (or similar name) task in wich you must restart the plutonium generator and the machine explode and the next assignment? I ask 'cause the days pass and nothing. Don't remember such a lot of time between quests.
 
Hey there. How much time is considered "normal" between the Well, well, well (or similar name) task in wich you must restart the plutonium generator and the machine explode and the next assignment? I ask 'cause the days pass and nothing. Don't remember such a lot of time between quests.
Last time I played was like 2 in game days maybe 3 between them. I don’t pay close attention but I noticed the radio station came up again and listened to it.
 
It's been a semi-recurring complaint that it turns out the radio signal telling you where to go next just never triggers for some people. I have been keeping an eye on it for months but not yet figured out any factor in common as to why. (outside of assuming THIS many people never think to check that)
 
It's been a semi-recurring complaint that it turns out the radio signal telling you where to go next just never triggers for some people. I have been keeping an eye on it for months but not yet figured out any factor in common as to why. (outside of assuming THIS many people never think to check that)
As you say, it seems that some random secuence of acts interfere in the trigger of the radio call. I've played the mod several times, this the first time it happen to me. The only thing I does different (at least the one I remember) is not bring back the Aberbathy's daughter jewel yet, cause I want to get access to shops or caravans to do that. Now you worrie me. Is the issue a permanent block oof the entire main quest?
 
Is the issue a permanent block oof the entire main quest?
As far as I know, no; everybody that's had that issue has been able to continue the quest by going to where Jake would meet you for the next sequence anyway. It's just that without the quest marker and/or having already played it through, you wouldn't know where that is.
 
As far as I know, no; everybody that's had that issue has been able to continue the quest by going to where Jake would meet you for the next sequence anyway. It's just that without the quest marker and/or having already played it through, you wouldn't know where that is.
First of all: thanks for your kindness, yaugieLC.
Ok, I understand. But, right now I can't remember where I must go to meet Jake, so if you please ;) ...(tell me where's the hell is our good fellow Jake)

It should be expected the radio signal never start again for this quest?
 
Jake will be E of the Charles Amphitheater where those "neighbors" are.

I had the radio signal disappear once when I entered the boss room at Saugus, but I have not been able to replicate it.
 
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