Yes, I did only answer on the Nexus thread, not in the forum, sorry.You never even bothered answering the only post to your mod forums.
FYI, I haven’t unlocked everything but I already see that all stats (except luck, maybe I need to unlock it) have their use.Thanks for the 2 answers, did not know the query done some years ago.
For now I've no problem with SS2, my mod works well if I stop the SS2 from rerolling the special and it's sufficient for my current tests on SS2, later I'll see and if I get the motivation to work back a little on FO4 I'll solve the problem. For now I did not look at the code, to early
For now I roll a dice on each stats independently but if I rework my mod due to SS2 I'll surely adapt it to create some settlers with precise profiles like farmer, scavenger, ... (e.g. high stats in some special compensed by low stats in others) and generic settlers with mediums stats that will use the training facilities of SS2.
But I'll wait a little to see where SS2 goes because for now it seems every stats are not used (I've only see perception for water and intelligence for power).
Note that it don't change the problem, in my mind the roll of the stats may be done at NPC creation, not at NPC affectation, but it's not very important (I'll verify but I think that the special of the 2 NPCs delivered with Lily are changed between the moment when they appear and the moment you accept them and Lily in the settlement ^^ )
Someone said the other day that they'd unlocked the Luck "Training" plot, and that its description tells you that Luck gives a "chance for bonus production". I'm guessing just a percentage per day to give more of whatever resource they're generating at their work plot, haven't verified it myself but that's about what I'd have guessed it to do anyway.FYI, I haven’t unlocked everything but I already see that all stats (except luck, maybe I need to unlock it) have their use.
Then that would mean every stat is usedSomeone said the other day that they'd unlocked the Luck "Training" plot, and that its description tells you that Luck gives a "chance for bonus production". I'm guessing just a percentage per day to give more of whatever resource they're generating at their work plot, haven't verified it myself but that's about what I'd have guessed it to do anyway.
The issue here is SS2 doesn't control how settlers are created in most cases. It handles settlers made via the vanilla recruitment beacons, via the automatron workbench, special quest settlers that are sent to a settlement as part of a vanilla or custom quest, etc.Note that it don't change the problem, in my mind the roll of the stats may be done at NPC creation, not at NPC affectation, but it's not very important (I'll verify but I think that the special of the 2 NPCs delivered with Lily are changed between the moment when they appear and the moment you accept them and Lily in the settlement ^^ )
I unlocked the Luck training plot on a previous playthrough... But do you think I could remember what I did to unlock it? lolSomeone said the other day that they'd unlocked the Luck "Training" plot, and that its description tells you that Luck gives a "chance for bonus production". I'm guessing just a percentage per day to give more of whatever resource they're generating at their work plot, haven't verified it myself but that's about what I'd have guessed it to do anyway.
Nope, just need one of each of the other stats.I unlocked the Luck training plot on a previous playthrough... But do you think I could remember what I did to unlock it? lol
Rough guess is its ties to total Training plots in all settlements.
yesSomeone said the other day that they'd unlocked the Luck "Training" plot, and that its description tells you that Luck gives a "chance for bonus production". I'm guessing just a percentage per day to give more of whatever resource they're generating at their work plot, haven't verified it myself but that's about what I'd have guessed it to do anyway.
Thanks for helping me fire up the grey matter... I believe I'm missing Intelligence, so that would make sense.Nope, just need one of each of the other stats.
I have not got far enough to be much help, but I believe you are on the right track. I managed to unlock an advanced ag plot and it required a 'skilled' NPC.I was speaking of the non-recreational plots needing special stats, for example the advanced water production plot needs high perception and the power production plot needs high intelligence.
We use essential cookies to make this site work, and optional cookies to enhance your experience.